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Deshaker Messes Up Dissolve Transitions
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rjisinspired
Posted: Apr 17 2011, 02:33 AM


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Do anyone know what settings to use for deshaking where the transition points will not jump? I have the deshaker set for the type of video that I shot last week. I could redo the whole video over again but it will take 4 times as much time and effort.
 
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videocrack
Posted: Apr 20 2011, 07:19 PM


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sometimes it helps to disable ''detect rotation'' and ''detect zoom''. I don't know if it helps with your dissolve transitions though.
 
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rjisinspired
Posted: Apr 21 2011, 03:46 AM


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Thanks videocrack.

It looks like your suggestion fixed many of the dissolving scenes except a few. For example: a waterfall dissolving into a stiller scene; waterfall looks like it is moving downward while dissolving.

I have the rotation and zoom set for a value of "1", can't be totally disabled.

All-in-all bringing those two parameters down to 1 corrected a lot of the scenes.

Thanks.
 
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videocrack
Posted: Apr 21 2011, 09:38 AM


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glad it helped a bit smile.gif

I've figured the more you experiment with Deshaker the better the results

 
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evropej
Posted: May 18 2011, 10:02 PM


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I am pretty good with the settings since I use the software a lot.

To reduce unwanted tracking of motion, reduce the box dimensions.
Also, try blocking out the video portion which has the unwanted motion, say dont use bottom half of the video.

If you want specific settings for your video, upload the video and I will try to process it myself and then save the settings.
 
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evropej
Posted: May 19 2011, 12:22 AM


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http://www.evropej.com/deshaker.jpg
 
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rjisinspired
Posted: May 19 2011, 06:26 PM


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I can send you examples of shakiness from a Flip. Do you accept rar files? I'll send you also the screencap of the settings I used to deshake the walkthrough avi.
 
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evropej
Posted: May 20 2011, 05:20 AM


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Send me the clip so I can examine the motion. I will make a video of the settings and why I used.
 
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rjisinspired
Posted: May 20 2011, 02:57 PM


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https://rapidshare.com/files/1508719849/to-evropej.rar

There are some extra examples and a screenshot of the deshake settings I used for the main clip. The "58.6" for rolling shutter is in regards to the Flip Mino brand of cameras, mine is a Flip Ultra HD so i used that. I have rounded that number to 59 as of recent.

I included an example of the waterfall that dips during the dissolve.

The walkthrough nondeshaked example is probably the most shakiest out of all of them.
 
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evropej
  Posted: May 20 2011, 03:28 PM


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I will check it all out when I get home and I will see what I can do.
 
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evropej
Posted: May 21 2011, 08:30 PM


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I am looking into it right now.
The scene detection might be thrown because of settings.

Question, the desolve throws deshaker off? Can you consider deshaking video first and then doing effects?
 
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evropej
Posted: May 22 2011, 03:55 AM


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First, try my settings- absolute motion is the key here and you dont need full analysis.
Second, try running phase 1 of deshaker with desolve off or other filters off.
If you can upload the two clips it would also help.
But I think my suggestion will work for you.

I have to those settings through a lot of testing.
I will still upload the tutorial on monday since a lot of people might have an interest.
Let me know how how these suggestions go.
 
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rjisinspired
Posted: May 23 2011, 02:27 PM


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the deshaker is thrown off when using dissolves. It works better when not adding them. I would had preferred to have the dissolves in so as to not have to go back into vegas but I have to anyway to add any subtitles. I should be using subtitle work in Vdub instead.

Good to know that you don't need full analysis. I just processed a handheld of a boat house and the river and it looks steadier but still wobbly. There is so much fine details in this deshaker. Would be good to know how to use it better.
 
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evropej
Posted: May 23 2011, 03:43 PM


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The wobble is generated from the change in perspective frame one from to another. Another effect is that when shaking happens, the image is blurred because the camera is moving the exposure time is to long. This seems normal when viewing the original footage however, when deshaking the video, these frames are seen more clearly and the blurriness is more pronounced.

To compensate these effects, try removing high frequency content only ( setting smoothness lower 200-600 )

Note, using half scale actually work much better since it has a filtering effect for noise. I have found that the performance hit itself is not worth using it let alone the poor matching. In some rare cases you might want to have a really small block size, less than 20, and this might require full analysis.

The whole concept behind the tool is that each block has a unique pixel sum. For example, an are of brightness will have a much lower value then a dark region. This is how the tool detects motion or at least this is my understanding of it which then makes sense of all the other parameters.

Did you try running the deshaker with desolve OFF during phase 1 and then turning desolve ON for phase 2? Remember, dehaker will use the desolve information to try and detect the motion so having the effects off will help. Trying my settings will also help deshaker in the scene changes and prevent it from jumping. Try this and let me know if you have any success.
 
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rjisinspired
Posted: May 23 2011, 04:08 PM


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The dissolves are encoded into the video through Vegas. Only way I can think of is not using dissolves then go into vdub to do the deshaking stuff then go back into Vegas to make the dissolves. This would be time consuming to do.

It would be really cool if a deshake could be done in Vegas as one process then be able to make the dissolves into another process before encoding the final video.

I'll give the settings that you had in the screencap a try.
 
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