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| SillKotscha |
| Posted: Dec 1 2002, 12:51 PM |
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smart Moderator
  
Group: Moderators
Posts: 146
Member No.: 6
Joined: 7-July 02

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Hi guys,
I don't know why but if I replace VDub.exe (latest build) in the GKnot_folder with VDubMod.exe (latest build and I rename it of course) then the CompCheck in GKnot fails in my case...
everything is just fine, when the renamed VDub(Mod).exe is replaced again by VDub.exe
just to let you know...
Sill
-------------------- "Have you ever noticed that whenever Microsoft calls something 'Smart', it's definitely a feature you want to disable!" |
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| Suiryc |
| Posted: Dec 1 2002, 02:49 PM |
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Developer of VirtualdubMod
  
Group: VirtualdubMod Team
Posts: 222
Member No.: 468
Joined: 10-October 02

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I got a similar report in our bug tracking on SourceForge 
The problem is that since version 1.4.12.2 we moved the jobs from VirtualDub.jobs to VirtualDubMod.jobs, thus finishing to differentiate Vdub and VDubMod files (for people who like to collect multiple versions in the same folder ).
However GKnot write its jobs in VirtualDub.jobs, and ask the .exe (VirtualDub.exe or whatever you pointed to in GKnot) to run the jobs. It seems that GKnot uses the /x /r options (/r to run the jobs, /x to quit VDub at the end). As VirtualDubMod use VirtualDubMod.jobs for its jobs, there is the problem.
A solution that could make GKnot compatible with every modification of VirtualDub (i.e. VirtualDubMod, or any other version that changed the file where jobs are stored) would be to use /x /s"path\VirtualDub.jobs" (without space between s and the parameter) which ask VirtualDub to execute the specified file as a Scylia script (which is the form of the .jobs file).
However I don't know how to join GKnot author (don't know his mail, and posting to moderators on Doom9 is not a good thing I think).
If you know, let me know, or drop him a note thanks
-------------------- OGM tools, VirtualDubMod [SourceForge : Tracker/DL] (FAQ) Don't forget the Needed DLLs for VirtualDubMod. Post bugs/requests in our Tracker. We give 100% of your donations to the Open Source community |
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| BaronVlad |
| Posted: Dec 1 2002, 04:00 PM |
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Terrorhörnchen
  
Group: Moderators
Posts: 335
Member No.: 28
Joined: 12-July 02

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I dropped TheWEF a PM at doom9 with the link leading to this thread and a short description of the problem.
-------------------- Hochachtungsvoll BaronVlad
 Deutsch >> Capture FAQ - Capture Guide Englisch >> Capture FAQ - Capture Guide |
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| Suiryc |
| Posted: Dec 1 2002, 05:03 PM |
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Developer of VirtualdubMod
  
Group: VirtualdubMod Team
Posts: 222
Member No.: 468
Joined: 10-October 02

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| QUOTE (BaronVlad @ Dec 1 2002, 10:00 AM) | | I dropped TheWEF a PM at doom9 with the link leading to this thread and a short description of the problem. |
Thanks 
I didn't do it myself because I read somewhere on Doom9 (a thread I think) that users mustn't PM moderators ...
-------------------- OGM tools, VirtualDubMod [SourceForge : Tracker/DL] (FAQ) Don't forget the Needed DLLs for VirtualDubMod. Post bugs/requests in our Tracker. We give 100% of your donations to the Open Source community |
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| BaronVlad |
| Posted: Dec 1 2002, 05:16 PM |
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Terrorhörnchen
  
Group: Moderators
Posts: 335
Member No.: 28
Joined: 12-July 02

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You should not send a PM to a moderator like "Help, I dont know how to set Video to Direct Stream Copy...". IMO this is something different. Two great projects are involved and we should help to solve problems with combining them. I think we will see what happens and what doesnt happen.
-------------------- Hochachtungsvoll BaronVlad
 Deutsch >> Capture FAQ - Capture Guide Englisch >> Capture FAQ - Capture Guide |
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| BaronVlad |
| Posted: Dec 2 2002, 08:37 AM |
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Terrorhörnchen
  
Group: Moderators
Posts: 335
Member No.: 28
Joined: 12-July 02

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Hi,
TheWEF told me that we should wait for his new tool. This new tool will be very flexible and able to work with nearly every other program that is controlled by cli - parameters. No need to to develop a program that fits with GKnot now.
It is just a question of time when we will see it.
@Sill: Just use an old VDub Mod version or simply VDub instead until the... sorry dont know when it comes
To quote Mr. President: "It takes as long as it takes"
-------------------- Hochachtungsvoll BaronVlad
 Deutsch >> Capture FAQ - Capture Guide Englisch >> Capture FAQ - Capture Guide |
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| SillKotscha |
| Posted: Dec 2 2002, 09:03 AM |
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smart Moderator
  
Group: Moderators
Posts: 146
Member No.: 6
Joined: 7-July 02

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| QUOTE (BaronVlad @ Dec 2 2002, 10:37 AM) |
@Sill: Just use an old VDub Mod version or simply VDub instead until the... sorry dont know when it comes
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great idea...
guess what I've already done after 5 seconds...
[Quote="SillKotscha] everything is just fine, when the renamed VDub(Mod).exe is replaced again by VDub.exe [/Quote]
otherwise it wouldn't work
but thanks anyway
-------------------- "Have you ever noticed that whenever Microsoft calls something 'Smart', it's definitely a feature you want to disable!" |
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| BaronVlad |
| Posted: Dec 2 2002, 09:39 AM |
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Terrorhörnchen
  
Group: Moderators
Posts: 335
Member No.: 28
Joined: 12-July 02

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How should I know that you did it ? Do you really think I read your whole posting ?
It was more a hint for other people that read this, not just for you, why is there @sill ? Dont know, it was early in the morning.
-------------------- Hochachtungsvoll BaronVlad
 Deutsch >> Capture FAQ - Capture Guide Englisch >> Capture FAQ - Capture Guide |
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| vándorsólyom |
| Posted: Dec 3 2002, 03:27 PM |
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Unregistered

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helo
I get the message:
libpng.dll cannot be found!
please help me! |
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| Suiryc |
| Posted: Dec 3 2002, 03:34 PM |
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Developer of VirtualdubMod
  
Group: VirtualdubMod Team
Posts: 222
Member No.: 468
Joined: 10-October 02

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You need the Dll packages (and the Lexer one to have latest AviSynth enhancements in VirtualDubMod). It is available on the SourceForge page, and here.
-------------------- OGM tools, VirtualDubMod [SourceForge : Tracker/DL] (FAQ) Don't forget the Needed DLLs for VirtualDubMod. Post bugs/requests in our Tracker. We give 100% of your donations to the Open Source community |
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| outlyer |
| Posted: Dec 11 2002, 07:27 PM |
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Spanish Section Mod
  
Group: Moderators
Posts: 215
Member No.: 1269
Joined: 10-December 02

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Just an idea... What about changing vdub-mod so that the jobs file is named like the executable? |
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| Suiryc |
| Posted: Dec 19 2002, 04:11 PM |
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Developer of VirtualdubMod
  
Group: VirtualdubMod Team
Posts: 222
Member No.: 468
Joined: 10-October 02

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| QUOTE (outlyer @ Dec 11 2002, 01:27 PM) | | Just an idea... What about changing vdub-mod so that the jobs file is named like the executable? |
Great idea  It took me some time to react but now it is done. This will be in the next version.
So for current versions of GKnot, users will have to rename their VirtualDubMod.exe into VirtualDub.exe so that the default .jobs file become VirtualDub.jobs instead of VirtualDubMod.jobs
Thanks again for the idea
-------------------- OGM tools, VirtualDubMod [SourceForge : Tracker/DL] (FAQ) Don't forget the Needed DLLs for VirtualDubMod. Post bugs/requests in our Tracker. We give 100% of your donations to the Open Source community |
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