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VirtualDub 1.5.6 is released, hooray!
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fccHandler
Posted: Oct 11 2003, 05:34 AM


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http://www.virtualdub.org cool.gif

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May the FOURCC be with you...
 
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meilin
Posted: Oct 11 2003, 08:53 AM


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I am waiting for your modify version rolleyes.gif
 
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ChristianHJW
Posted: Oct 11 2003, 08:42 PM


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change log :

QUOTE
Current build (1.5.6, stable):      [October 10, 2003]
  [features added]
  * Added support for YV12 during fast recompress.
  * Input video is now displayed during fast recompress
    for UYVY and YUY2 modes.
  * Video display updates are now suppressed for panes
    that are totally hidden.

  [bugs fixed]
  * MP3 rate correction was correcting dwRate but not
    interleaving, causing some problems for embedded
    decoders.  The interleaving rate is now adjusted
    on the fly.  Note that MP3 correction is still not
    enabled when segmentation is active.
  * Time base for the position control was improperly
    affected by the "convert to fps" option.
  * "Box blur" filter was broken on CPUs without MMX.
    Dumb (Dumb compiler bugs....)

  [regressions fixed]
  * Menu cleanup: removed synchronous blit and histogram,
    fixed vertical layout and pane swap.
  * Fixed crash when loading some job configurations from
    1.5.4 and below.
  * Fixed audio displacement not working in simple audio
    pipeline with forward offset.
  * Adjusted Z-order of status bar relative to panes.
  * MPEG-1 decoding was broken on platforms with MMX
    but without SSE2.
  * Plugin code could crash if no plugins were installed,
    particularly under Windows NT 4.0.
  * Video codec code occasionally named the wrong codec
    when reporting video format corruption during codec
    arbitration.
  * Corrected DCT coefficient pruning in MJPEG decoder.
  * Fixed crash when WAV open fails.
  * Delete was producing invalid subsets in some cases.


--------------------
Visit the unofficial Virtualdub support forum on http://forums.virtualdub.org - help to reduce the big number of emails Avery Lee is getting every day !!
Support matroska as container and Gstreamer as the only truely open, x-platform multimedia platform ....
 
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Sarreq Teryx
Posted: Oct 12 2003, 12:43 AM


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Posts: 175
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Joined: 16-July 02



1 bug so far, when using Append File Segment... with autodetect additional segments turned on, instead of reading the sequence from the filename, it tries to get it from the extension.

like normally I'd have:
hina01.avi
hina02.avi
hina03.avi

and it's trying to load sequences like this
hina01.avi1
hina01.avi2
hina01.avi3

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And as I walk through the Valley of the Shadow of Death, Lord, thy balls and shaft, they comfort me, you annoint my head with oil, some salt, a dash of pepper, a sprigg of parsley......Lord?............Lord??? What dost thou intend to do with that fork???
 
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phaeron
Posted: Oct 12 2003, 08:10 AM


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Man, I wish someone had reported this on 1.5.5... it's a really easy fix. Will have to queue it for 1.5.7.

CODE

==== //depot/VirtualDub/1.x/stable/VirtualDub/source/Command.cpp#3 - c:\p4root\dev_stable\VirtualDub\source\Command.cpp ====
@@ -112,8 +112,6 @@

 wcscpy(buf, pszFile);

- while(*s) ++s;
-
 t = VDFileSplitExt(VDFileSplitPath(s));

 if (t>buf)

 
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Hello
Posted: Oct 12 2003, 02:15 PM


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Is this a full actual release, or is it a experimental one like 1.5.5.?
 
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Neo Neko
Posted: Oct 12 2003, 07:45 PM


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Posts: 474
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It does not say experimental so it should be considdered a normal build. Avery did alot of bug squishing between this and the last version and there should be little or no problem using it in my experience.
 
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phaeron
Posted: Oct 12 2003, 08:27 PM


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There are a few more regressions that went unnoticed during 1.5.5 testing and are being queued for 1.5.7:


  • Save image sequence randomly inserts jobs even when job box is unchecked.
  • Can't preview past frame count of source even if copy/paste was used.
  • Subset script commands can cause crash if used when no file is loaded.


The real problem, though, is that the FPU trap is triggering a lot more than I imagined it would. There are two cases so far. One is the VFAPI Reader Codec changing FPU precision from 64-bit to 80-bit -- this won't cause a crash but can cause some FP calculations to change subtly, which is undesired. I don't know if it's the VFAPI reader itself or a plugin it's loading. The second case is some unknown codec or driver that sets FPUCW=1270 -- this is the one that really needs to be squashed, as it may be the cause of those mysterious "FP Invalid Operation" crashes that aren't supposed to be happening. I'm guessing that someone wrote a DLL using Borland C++ and it is f&#($ing my thread's FPU settings when it initializes. I might have to release 1.5.7/stable with more FPU traps to catch and correct this issue.
 
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Hello
Posted: Oct 13 2003, 03:16 AM


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So Phaeron, I'll be ok with 1.5.6?
 
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phaeron
Posted: Oct 13 2003, 03:23 AM


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Try it and find out. If it doesn't work for you, report the bugs so they can be fixed.
 
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Neo Neko
  Posted: Oct 13 2003, 07:48 PM


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Posts: 474
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All I can say is it is working good here. Though it is taking a bit of getting used to to do ctrl-p instead of ctrl-c. Was there a reason for the change Avery?
 
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phaeron
Posted: Oct 14 2003, 02:47 AM


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I had to free up the Ctrl-C accelerator for the standard Copy command.
 
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