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| S_O |
Posted: Jul 25 2002, 12:08 PM |
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Vdubmod Alpha Testing Team
  
Group: Vdubmod Alpha Testing Team
Posts: 102
Member No.: 57
Joined: 25-July 02

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This is not a real newbie question, but how to compile VirtualDub? When I try to compile it VC6 says the nekoamp.lib is missing. After compiling the nekoamp-sources I have the nekoamp.lib, but VC6 doesnīt find it and I donīt know where I have to copy it. Any ideas? |
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| Ciler |
| Posted: Jul 25 2002, 01:55 PM |
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Unregistered

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Oddly enough, it's in Nandub sources that you'll find the better explainations about compiling...
I think (but i'm not sure) that there is the correct directory system |
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| S_O |
| Posted: Jul 29 2002, 11:28 AM |
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Vdubmod Alpha Testing Team
  
Group: Vdubmod Alpha Testing Team
Posts: 102
Member No.: 57
Joined: 25-July 02

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I yust found the hello.txt from avery in the nandub sources, which I havenīt seen in the in the vdub sources (but itīs also there). I made the directorys as in the hello.txt, but it still cannot find the amplib.lib (itīs not nekoamp.lib). It should be in (VC says that) in "..\..\nekoamp\main\release\amplib.lib" I created the directories parralell to teh VDub sources, i didīt worked (d:\sources\VirtualDub1_4_10\... and d:\sources\nekoamp\...) but it still cannot find it. Now the put the nekoamp directory in "d:\", now it looks that it finds the amplib.lib, but it has an other problem: Das System kann das angegebene Laufwerk nicht finden. means: The system cannot find the indicated drive What does that mean??? |
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| robUx4 |
| Posted: Jul 29 2002, 11:31 AM |
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Unregistered

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In MSVC, you can set the directory where it searches for libraries. You just have to put the right path for all libs and include.
Also you'll have a problem with the build number. Just create the 2 strings "ver_num" and "ver_string" or something like this in a file... |
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| phaeron |
| Posted: Jul 31 2002, 07:19 AM |
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Virtualdub Developer
  
Group: Administrator
Posts: 7773
Member No.: 61
Joined: 30-July 02

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I changed my directory tree a while back to accommodate branching the Perforce tree on release; projects are now under main\. That means that the V1.4.10 project file looks for libraries in ..\..\<lib>\main. As robUx4 said, you can just change it in project settings. Essentially, you just need to link in the libraries in some way; it doesn't matter where you end up placing them as long as the headers are found by CL and the libraries by LINK.
And yes, you will need to rip the stuff out of the post-build step unless you download the build package from virtualdub.org. (You should be able to find this from the Documentation-compiling link -- if not, drill down the news pages.) |
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