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| stephanV |
| Posted: Oct 3 2005, 07:15 AM |
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Spam killer ;)
  
Group: Moderators
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| CODE | Changelog:
Build 23774 (1.6.11, stable): [October 2, 2005] [features fixed] * Added support for using D3D .fx files for hardware-assisted display. This requires d3dx_25.dll (DirectX 9.0c April 2005) to work. * Added keyboard shortcuts for scene forward/backward.
[bugs fixed] * The current frame could not be copied after a "scan for errors" command. * Fixed crash in DV type-1 audio resampling code at end of stream. * Fixed audio read errors on DV type-1 files with drop frames. * Fixed a couple of crash bugs related to using positive audio displacements. * Fixed a rare filter crash triggered by a previously failing filter suddenly becoming able to start while the filter list is being edited. * Fixed bad write length in .wav writer. * If precision was set to "no change" but channel conversion was enabled, the audio was converted to 8-bit. * Error descriptions for failed jobs were often truncated after exiting and restarting the app. * JPEG decoder sometimes reported false parsing errors due to not parsing over comment blocks. * Filter load and AVI append functions could report "operation completed successfully" rather than the proper error. * AVI File Information reported an incorrect preload value for AVIs that started with a video chunk. * Capture: Stop conditions were being saved even if Accept was pressed. * Capture: Emulation test driver crashed on activation if the last used video file couldn't be found. * (AMD64 only) Disassembler was not decoding base registers properly. * (AMD64 only) Cropping was incorrect or outright broken with some video filters.
[regressions fixed] * "Split" audio filter was broken. * Frameserver exposed too much audio when range to be served was set through range selection, rather than the tail being deleted. |
Enjoy
-------------------- useful links: VirtualDub, Input plugins and filters, AviSynth, AVI-Mux GUI, AC3ACM by fcchandler, VirtualDub FAQ |
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| stephanV |
| Posted: Oct 3 2005, 12:18 PM |
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Spam killer ;)
  
Group: Moderators
Posts: 4348
Member No.: 8917
Joined: 18-February 04

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Some small issues here?
-------------------- useful links: VirtualDub, Input plugins and filters, AviSynth, AVI-Mux GUI, AC3ACM by fcchandler, VirtualDub FAQ |
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| Sarreq Teryx |
| Posted: Oct 6 2005, 04:51 AM |
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VirtualdubMod Alpha tester
  
Group: Vdubmod Alpha Testing Team
Posts: 175
Member No.: 41
Joined: 16-July 02

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| QUOTE (stephanV @ Oct 3 2005, 02:15 AM) | | CODE | Changelog:
Build 23774 (1.6.11, stable): [October 2, 2005] [features fixed] * Added support for using D3D .fx files for hardware-assisted display. This requires d3dx_25.dll (DirectX 9.0c April 2005) to work.
| | probably a dumb question, where would I find a .fx file? There doesn't seem to be any installed on my system.
-------------------- And as I walk through the Valley of the Shadow of Death, Lord, thy balls and shaft, they comfort me, you annoint my head with oil, some salt, a dash of pepper, a sprigg of parsley......Lord?............Lord??? What dost thou intend to do with that fork??? |
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| phaeron |
| Posted: Oct 6 2005, 05:00 AM |
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Virtualdub Developer
  
Group: Administrator
Posts: 7773
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Joined: 30-July 02

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I posted a couple of examples in my blog yesterday, but otherwise, you'd have to write one. The .fx file format is just a general shader effect format, and you can't likely grab a random .fx from the Internet and use it — applying phong lighting to a quad that has no normals is not very useful. |
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| iC3 |
| Posted: Oct 13 2005, 05:33 AM |
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Unregistered

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| QUOTE (phaeron @ Oct 5 2005, 11:00 PM) | | I posted a couple of examples in my blog yesterday, but otherwise, you'd have to write one. T | Phaeron,where is your blog? Id like to have a look at those .fx examples
iC3 |
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| stephanV |
| Posted: Oct 13 2005, 06:48 AM |
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Spam killer ;)
  
Group: Moderators
Posts: 4348
Member No.: 8917
Joined: 18-February 04

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eeerrrr...
www.virtualdub.org
-------------------- useful links: VirtualDub, Input plugins and filters, AviSynth, AVI-Mux GUI, AC3ACM by fcchandler, VirtualDub FAQ |
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| i4004 |
| Posted: Nov 10 2005, 01:16 PM |
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Advanced Member
  
Group: Members
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Joined: 24-June 03

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nice job on new help file.
-------------------- my signature:
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| Pharaoh Atem |
| Posted: Feb 12 2006, 04:39 AM |
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Advanced Member
  
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What is the difference between DV Type 1 and DV Type 2? I am always wondering...
-------------------- Enano CMS - the CMS that focuses on what matters most: content. |
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| phaeron |
| Posted: Feb 12 2006, 05:49 AM |
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Virtualdub Developer
  
Group: Administrator
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Type-1 is just raw DV data, and requires DV-specific handling. A type-2 DV AVI has the DV stream as a regular video stream and the audio copied into a standard audio stream, and can be read by a regular program with just a DV codec. |
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| Pharaoh Atem |
| Posted: Feb 12 2006, 05:51 AM |
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Advanced Member
  
Group: Members
Posts: 114
Member No.: 17757
Joined: 7-January 06

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| QUOTE (phaeron @ Feb 11 2006, 11:49 PM) | | Type-1 is just raw DV data, and requires DV-specific handling. A type-2 DV AVI has the DV stream as a regular video stream and the audio copied into a standard audio stream, and can be read by a regular program with just a DV codec. | That clears it up for me.... And it explains why RealProducer won't accept my DV camera feed....
-------------------- Enano CMS - the CMS that focuses on what matters most: content. |
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