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| Altaf |
| Posted: Feb 3 2015, 06:49 AM |
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At me now 64 bit Windows 7. How to establish me Visual Studio 2010? Windows 7 is some components, in Visual Studio 2010 too. What is necessary for compilation of VirtualDub? And in what sequence to establish? ------------------------------------- У меня теперь 64 битный Windows 7. Как мне установить Visual Studio 2010? Windows 7 есть некоторые компоненты, в Visual Studio 2010 тоже. Что еще нужно для компиляции VirtualDub? И в какой последовательности устанавливать? |
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| Altaf |
| Posted: Feb 6 2015, 09:38 PM |
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Последние новости Установил Microsoft DirectX SDK. Microsoft Visual Studio 10.0. Не могу подключить Microsoft DirectX SDK. Microsoft Visual Studio 10.0 не находит DirectX SDK - c:\Program Files (x86)\Microsoft DirectX SDK\Include. Вот это тоже испытал, прописал при помощи макроса https://cloud.mail.ru/public/2fc518da258a/V...VS10_020615.jpg Уже не знаю что пробовать. Вот такие ошибки:
Latest news I established Microsoft DirectX SDK. Microsoft Visual Studio 10.0. I can't connect Microsoft DirectX SDK. Microsoft Visual Studio 10.0 doesn't find DirectX SDK - c:\Program Files (x86)\Microsoft DirectX SDK\Include. Too I tested this, I registered by means of a macro https://cloud.mail.ru/public/2fc518da258a/V...VS10_020615.jpg I don't know any more what to try. Here such mistakes: 2> Generating Code... 8>LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt 8> 8>Build FAILED. 13> командой, исполняемой программой или пакетным файлом. 13>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(151,5): error MSB6006: "cmd.exe" exited with code 9009. 13> 13>Build FAILED. 14> Assembling: a_threshold.asm 15>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(151,5): error MSB6006: "cmd.exe" exited with code 9009. 15> 15>Build FAILED. 16> ""..\..\out\Release\asuka"" не является внутренней или внешней 16> командой, исполняемой программой или пакетным файлом. 16>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(151,5): error MSB6006: "cmd.exe" exited with code 9009. 16> 16>Build FAILED. 17> ""..\..\out\Release\asuka"" не является внутренней или внешней 17> командой, исполняемой программой или пакетным файлом. 17>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(151,5): error MSB6006: "cmd.exe" exited with code 9009. 17> 17>Build FAILED. 17> 18> "..\..\out\Release\Asuka" не является внутренней или внешней 18> командой, исполняемой программой или пакетным файлом. 18>LINK : fatal error LNK1181: cannot open input file 'kasumi.lib' 18> 18>Build FAILED. 18> Можно тут разобраться что мешает? It is possible to understand here that disturbs? |
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| Altaf |
| Posted: Feb 8 2015, 06:17 PM |
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Who will help:
| CODE | 12> Generating Code... 8>LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt 8>
13> ""..\..\out\Release\asuka"" не является внутренней или внешней 13> командой, исполняемой программой или пакетным файлом. 13>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppComm on.targets(151,5): error MSB6006: "cmd.exe" exited with code 9009. 13> 13>Build FAILED.
16>InitializeBuildStatus: 16> Touching "..\..\obj\Release\Kasumi\Kasumi.unsuccessfulbuild ". 16>CustomBuild: 16> ""..\..\out\Release\asuka"" не является внутренней или внешней 16> командой, исполняемой программой или пакетным файлом. 16>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppComm on.targets(151,5): error MSB6006: "cmd.exe" exited with code 9009. 16> 16>Build FAILED. 16>
18> ClippingControl.cpp 18>source\ClippingControl.cpp(18): warning C4603: 'f_CLIPPINGCONTROL_CPP' : macro is not defined or definition is different after precompiled header use 18> Add macro to precompiled header instead of defining here 18> source\ClippingControl.cpp(20) : use of precompiled header 18> FilterGraph.cpp
18> ClippingControl.cpp 18>source\ClippingControl.cpp(18): warning C4603: 'f_CLIPPINGCONTROL_CPP' : macro is not defined or definition is different after precompiled header use 18> Add macro to precompiled header instead of defining here
18> LogWindow.cpp 18>source\LogWindow.cpp(18): warning C4603: 'f_LOGWINDOW_CPP' : macro is not defined or definition is different after precompiled header use 18> Add macro to precompiled header instead of defining here
18> Description: Updating build number information... 18> "..\..\out\Release\Asuka" не является внутренней или внешней 18> командой, исполняемой программой или пакетным файлом. 18>LINK : fatal error LNK1181: cannot open input file 'kasumi.lib' 18> 18>Build FAILED. |
Asuka.log
| CODE | Build started 08.02.15 19:39:27. 1>Project "E:\S_B_O_R_K_A__V_D\_V_D_10_ang\VirtualDub1105_07_orig_an\src\Asuka\Asuka.vcxproj" on node 3 (build target(s)). 1>InitializeBuildStatus: Touching "..\..\obj\Release\Asuka\Asuka.unsuccessfulbuild". ClCompile: C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\CL.exe /c /Ih /I..\h /Ires /Ih /I..\h /Zi /nologo /W3 /WX- /O2 /Ob1 /Oy- /D NDEBUG /D WIN32 /D _CONSOLE /D WIN32_LEAN_AND_MEAN /D VC_EXTRALEAN /D NOMINMAX /D _CRT_SECURE_NO_DEPRECATE /D _SCL_SECURE_NO_DEPRECATE /D _SECURE_SCL=0 /D _MBCS /GF /Gm- /EHsc /MT /GS- /Gy /fp:fast /Zc:wchar_t /Zc:forScope /GR- /Yc"StdAfx.h" /Fp"..\..\obj\Release\Asuka\Asuka.pch" /Fo"..\..\obj\Release\Asuka\\" /Fd"..\..\obj\Release\Asuka\vc100.pdb" /Gd /TP /analyze- /errorReport:prompt source\stdafx.cpp stdafx.cpp C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\CL.exe /c /Ih /I..\h /Ires /Ih /I..\h /Zi /nologo /W3 /WX- /O2 /Ob1 /Oy- /D NDEBUG /D WIN32 /D _CONSOLE /D WIN32_LEAN_AND_MEAN /D VC_EXTRALEAN /D NOMINMAX /D _CRT_SECURE_NO_DEPRECATE /D _SCL_SECURE_NO_DEPRECATE /D _SECURE_SCL=0 /D _MBCS /GF /Gm- /EHsc /MT /GS- /Gy /fp:fast /Zc:wchar_t /Zc:forScope /GR- /Yu"StdAfx.h" /Fp"..\..\obj\Release\Asuka\Asuka.pch" /Fo"..\..\obj\Release\Asuka\\" /Fd"..\..\obj\Release\Asuka\vc100.pdb" /Gd /TP /analyze- /errorReport:prompt source\checkimports.cpp source\filecreator.cpp source\fontencode.cpp source\fontextract.cpp source\fxc.cpp source\fxc10.cpp source\glc.cpp source\glc_atifs.cpp source\glc_nvrc.cpp source\hash.cpp source\lookup.cpp source\main.cpp source\makearray.cpp source\maketables.cpp source\mapconv.cpp source\psa.cpp source\snapsetup.cpp source\symbols.cpp source\utils.cpp source\verinc.cpp checkimports.cpp filecreator.cpp fontencode.cpp fontextract.cpp fxc.cpp fxc10.cpp glc.cpp glc_atifs.cpp glc_nvrc.cpp hash.cpp lookup.cpp main.cpp makearray.cpp maketables.cpp mapconv.cpp psa.cpp snapsetup.cpp symbols.cpp utils.cpp verinc.cpp Generating Code... ResourceCompile: C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\bin\rc.exe /D NDEBUG /l"0x0409" /nologo /fo"..\..\obj\Release\Asuka\Asuka.res" res\Asuka.rc Link: C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"..\..\out\Release\Asuka.exe" /INCREMENTAL:NO /NOLOGO /LIBPATH:..\..\lib\Release system.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /MANIFEST:NO /DEBUG /PDB:"E:\S_B_O_R_K_A__V_D\_V_D_10_ang\VirtualDub1105_07_orig_an\out\Release\Asuka.pdb" /SUBSYSTEM:CONSOLE /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"..\..\out\Release\Asuka.lib" /MACHINE:X86 ..\..\obj\Release\Asuka\Asuka.res ..\..\obj\Release\Asuka\checkimports.obj ..\..\obj\Release\Asuka\filecreator.obj ..\..\obj\Release\Asuka\fontencode.obj ..\..\obj\Release\Asuka\fontextract.obj ..\..\obj\Release\Asuka\fxc.obj ..\..\obj\Release\Asuka\fxc10.obj ..\..\obj\Release\Asuka\glc.obj ..\..\obj\Release\Asuka\glc_atifs.obj ..\..\obj\Release\Asuka\glc_nvrc.obj ..\..\obj\Release\Asuka\hash.obj ..\..\obj\Release\Asuka\lookup.obj ..\..\obj\Release\Asuka\main.obj ..\..\obj\Release\Asuka\makearray.obj ..\..\obj\Release\Asuka\maketables.obj ..\..\obj\Release\Asuka\mapconv.obj ..\..\obj\Release\Asuka\psa.obj ..\..\obj\Release\Asuka\snapsetup.obj ..\..\obj\Release\Asuka\symbols.obj ..\..\obj\Release\Asuka\utils.obj ..\..\obj\Release\Asuka\verinc.obj ..\..\obj\Release\Asuka\stdafx.obj E:\S_B_O_R_K_A__V_D\_V_D_10_ang\VirtualDub1105_07_orig_an\lib\Release\system.lib 1>LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt 1>Done Building Project "E:\S_B_O_R_K_A__V_D\_V_D_10_ang\VirtualDub1105_07_orig_an\src\Asuka\Asuka.vcxproj" (build target(s)) -- FAILED.
Build FAILED. | |
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| dloneranger |
| Posted: Feb 8 2015, 06:46 PM |
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This is the only thing I've seen on compiling with 2010 http://www.virtualdub.org/blog/pivot/entry.php?id=334
(I use vs2008 for compiling virtualdub, so have nothing else to add)
-------------------- MultiAdjust JoinWav WavNormalize FFMPeg Input Plugin v1827 UnSharpMask Windows7/8 Codec Chooser All FccHandlers Stuff inc. Installers for acm codecs AAC, AC3, LameMp3 |
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| shekh |
| Posted: Feb 9 2015, 03:31 PM |
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Is this the invalid file?
| QUOTE | E:\S_B_O_R_K_A__V_D\_V_D_10_ang\VirtualDub1105_07_orig_an\lib\Release\system.lib
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try testing it alone I would check if yasm output is valid (probably it is involved in system.lib, cant look now) |
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| Altaf |
| Posted: Feb 9 2015, 06:02 PM |
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system.lib - 2,5 m.b. Doesn't gather Asuka.lib |
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| Altaf |
| Posted: Feb 11 2015, 09:12 AM |
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Thanks. Helped! |
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