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X64 Windows 7, Visual Studio 2010
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Altaf
Posted: Feb 3 2015, 06:49 AM


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At me now 64 bit Windows 7. How to establish me Visual Studio 2010? Windows 7 is some components, in Visual Studio 2010 too. What is necessary for compilation of VirtualDub? And in what sequence to establish?
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У меня теперь 64 битный Windows 7. Как мне установить Visual Studio 2010? Windows 7 есть некоторые компоненты, в Visual Studio 2010 тоже. Что еще нужно для компиляции VirtualDub? И в какой последовательности устанавливать?
 
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Altaf
Posted: Feb 6 2015, 09:38 PM


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Последние новости
Установил Microsoft DirectX SDK. Microsoft Visual Studio 10.0.
Не могу подключить Microsoft DirectX SDK. Microsoft Visual Studio 10.0 не находит DirectX SDK - c:\Program Files (x86)\Microsoft DirectX SDK\Include.
Вот это тоже испытал, прописал при помощи макроса
https://cloud.mail.ru/public/2fc518da258a/V...VS10_020615.jpg
Уже не знаю что пробовать.
Вот такие ошибки:

Latest news
I established Microsoft DirectX SDK. Microsoft Visual Studio 10.0.
I can't connect Microsoft DirectX SDK. Microsoft Visual Studio 10.0 doesn't find DirectX SDK - c:\Program Files (x86)\Microsoft DirectX SDK\Include.
Too I tested this, I registered by means of a macro https://cloud.mail.ru/public/2fc518da258a/V...VS10_020615.jpg
I don't know any more what to try.
Here such mistakes:
2> Generating Code...
8>LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt
8>
8>Build FAILED.

13> командой, исполняемой программой или пакетным файлом.
13>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(151,5): error MSB6006: "cmd.exe" exited with code 9009.
13>
13>Build FAILED.

14> Assembling: a_threshold.asm
15>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(151,5): error MSB6006: "cmd.exe" exited with code 9009.
15>
15>Build FAILED.

16> ""..\..\out\Release\asuka"" не является внутренней или внешней
16> командой, исполняемой программой или пакетным файлом.
16>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(151,5): error MSB6006: "cmd.exe" exited with code 9009.
16>
16>Build FAILED.

17> ""..\..\out\Release\asuka"" не является внутренней или внешней
17> командой, исполняемой программой или пакетным файлом.
17>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(151,5): error MSB6006: "cmd.exe" exited with code 9009.
17>
17>Build FAILED.
17>

18> "..\..\out\Release\Asuka" не является внутренней или внешней
18> командой, исполняемой программой или пакетным файлом.
18>LINK : fatal error LNK1181: cannot open input file 'kasumi.lib'
18>
18>Build FAILED.
18>
Можно тут разобраться что мешает?
It is possible to understand here that disturbs?
 
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Altaf
Posted: Feb 8 2015, 06:17 PM


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Who will help:
CODE

12> Generating Code...
8>LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt
8>

13> ""..\..\out\Release\asuka"" не является внутренней или внешней
13> командой, исполняемой программой или пакетным файлом.
13>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppComm on.targets(151,5): error MSB6006: "cmd.exe" exited with code 9009.
13>
13>Build FAILED.

16>InitializeBuildStatus:
16> Touching "..\..\obj\Release\Kasumi\Kasumi.unsuccessfulbuild ".
16>CustomBuild:
16> ""..\..\out\Release\asuka"" не является внутренней или внешней
16> командой, исполняемой программой или пакетным файлом.
16>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppComm on.targets(151,5): error MSB6006: "cmd.exe" exited with code 9009.
16>
16>Build FAILED.
16>

18> ClippingControl.cpp
18>source\ClippingControl.cpp(18): warning C4603: 'f_CLIPPINGCONTROL_CPP' : macro is not defined or definition is different after precompiled header use
18> Add macro to precompiled header instead of defining here
18> source\ClippingControl.cpp(20) : use of precompiled header
18> FilterGraph.cpp

18> ClippingControl.cpp
18>source\ClippingControl.cpp(18): warning C4603: 'f_CLIPPINGCONTROL_CPP' : macro is not defined or definition is different after precompiled header use
18> Add macro to precompiled header instead of defining here

18> LogWindow.cpp
18>source\LogWindow.cpp(18): warning C4603: 'f_LOGWINDOW_CPP' : macro is not defined or definition is different after precompiled header use
18> Add macro to precompiled header instead of defining here

18> Description: Updating build number information...
18> "..\..\out\Release\Asuka" не является внутренней или внешней
18> командой, исполняемой программой или пакетным файлом.
18>LINK : fatal error LNK1181: cannot open input file 'kasumi.lib'
18>
18>Build FAILED.

Asuka.log
CODE
Build started 08.02.15 19:39:27.
    1>Project "E:\S_B_O_R_K_A__V_D\_V_D_10_ang\VirtualDub1105_07_orig_an\src\Asuka\Asuka.vcxproj" on node 3 (build target(s)).
    1>InitializeBuildStatus:
        Touching "..\..\obj\Release\Asuka\Asuka.unsuccessfulbuild".
      ClCompile:
        C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\CL.exe /c /Ih /I..\h /Ires /Ih /I..\h /Zi /nologo /W3 /WX- /O2 /Ob1 /Oy- /D NDEBUG /D WIN32 /D _CONSOLE /D WIN32_LEAN_AND_MEAN /D VC_EXTRALEAN /D NOMINMAX /D _CRT_SECURE_NO_DEPRECATE /D _SCL_SECURE_NO_DEPRECATE /D _SECURE_SCL=0 /D _MBCS /GF /Gm- /EHsc /MT /GS- /Gy /fp:fast /Zc:wchar_t /Zc:forScope /GR- /Yc"StdAfx.h" /Fp"..\..\obj\Release\Asuka\Asuka.pch" /Fo"..\..\obj\Release\Asuka\\" /Fd"..\..\obj\Release\Asuka\vc100.pdb" /Gd /TP /analyze- /errorReport:prompt source\stdafx.cpp
        stdafx.cpp
        C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\CL.exe /c /Ih /I..\h /Ires /Ih /I..\h /Zi /nologo /W3 /WX- /O2 /Ob1 /Oy- /D NDEBUG /D WIN32 /D _CONSOLE /D WIN32_LEAN_AND_MEAN /D VC_EXTRALEAN /D NOMINMAX /D _CRT_SECURE_NO_DEPRECATE /D _SCL_SECURE_NO_DEPRECATE /D _SECURE_SCL=0 /D _MBCS /GF /Gm- /EHsc /MT /GS- /Gy /fp:fast /Zc:wchar_t /Zc:forScope /GR- /Yu"StdAfx.h" /Fp"..\..\obj\Release\Asuka\Asuka.pch" /Fo"..\..\obj\Release\Asuka\\" /Fd"..\..\obj\Release\Asuka\vc100.pdb" /Gd /TP /analyze- /errorReport:prompt source\checkimports.cpp source\filecreator.cpp source\fontencode.cpp source\fontextract.cpp source\fxc.cpp source\fxc10.cpp source\glc.cpp source\glc_atifs.cpp source\glc_nvrc.cpp source\hash.cpp source\lookup.cpp source\main.cpp source\makearray.cpp source\maketables.cpp source\mapconv.cpp source\psa.cpp source\snapsetup.cpp source\symbols.cpp source\utils.cpp source\verinc.cpp
        checkimports.cpp
        filecreator.cpp
        fontencode.cpp
        fontextract.cpp
        fxc.cpp
        fxc10.cpp
        glc.cpp
        glc_atifs.cpp
        glc_nvrc.cpp
        hash.cpp
        lookup.cpp
        main.cpp
        makearray.cpp
        maketables.cpp
        mapconv.cpp
        psa.cpp
        snapsetup.cpp
        symbols.cpp
        utils.cpp
        verinc.cpp
        Generating Code...
      ResourceCompile:
        C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\bin\rc.exe /D NDEBUG /l"0x0409" /nologo /fo"..\..\obj\Release\Asuka\Asuka.res" res\Asuka.rc
      Link:
        C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"..\..\out\Release\Asuka.exe" /INCREMENTAL:NO /NOLOGO /LIBPATH:..\..\lib\Release system.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /MANIFEST:NO /DEBUG /PDB:"E:\S_B_O_R_K_A__V_D\_V_D_10_ang\VirtualDub1105_07_orig_an\out\Release\Asuka.pdb" /SUBSYSTEM:CONSOLE /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"..\..\out\Release\Asuka.lib" /MACHINE:X86 ..\..\obj\Release\Asuka\Asuka.res
        ..\..\obj\Release\Asuka\checkimports.obj
        ..\..\obj\Release\Asuka\filecreator.obj
        ..\..\obj\Release\Asuka\fontencode.obj
        ..\..\obj\Release\Asuka\fontextract.obj
        ..\..\obj\Release\Asuka\fxc.obj
        ..\..\obj\Release\Asuka\fxc10.obj
        ..\..\obj\Release\Asuka\glc.obj
        ..\..\obj\Release\Asuka\glc_atifs.obj
        ..\..\obj\Release\Asuka\glc_nvrc.obj
        ..\..\obj\Release\Asuka\hash.obj
        ..\..\obj\Release\Asuka\lookup.obj
        ..\..\obj\Release\Asuka\main.obj
        ..\..\obj\Release\Asuka\makearray.obj
        ..\..\obj\Release\Asuka\maketables.obj
        ..\..\obj\Release\Asuka\mapconv.obj
        ..\..\obj\Release\Asuka\psa.obj
        ..\..\obj\Release\Asuka\snapsetup.obj
        ..\..\obj\Release\Asuka\symbols.obj
        ..\..\obj\Release\Asuka\utils.obj
        ..\..\obj\Release\Asuka\verinc.obj
        ..\..\obj\Release\Asuka\stdafx.obj
        E:\S_B_O_R_K_A__V_D\_V_D_10_ang\VirtualDub1105_07_orig_an\lib\Release\system.lib
    1>LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt
    1>Done Building Project "E:\S_B_O_R_K_A__V_D\_V_D_10_ang\VirtualDub1105_07_orig_an\src\Asuka\Asuka.vcxproj" (build target(s)) -- FAILED.

Build FAILED.
 
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dloneranger
Posted: Feb 8 2015, 06:46 PM


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This is the only thing I've seen on compiling with 2010
http://www.virtualdub.org/blog/pivot/entry.php?id=334

(I use vs2008 for compiling virtualdub, so have nothing else to add)

--------------------
MultiAdjust JoinWav WavNormalize FFMPeg Input Plugin v1827 UnSharpMask
Windows7/8 Codec Chooser
All FccHandlers Stuff inc. Installers for acm codecs AAC, AC3, LameMp3
 
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shekh
Posted: Feb 9 2015, 03:31 PM


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Is this the invalid file?

QUOTE

E:\S_B_O_R_K_A__V_D\_V_D_10_ang\VirtualDub1105_07_orig_an\lib\Release\system.lib


try testing it alone
I would check if yasm output is valid (probably it is involved in system.lib, cant look now)
 
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Altaf
Posted: Feb 9 2015, 06:02 PM


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system.lib - 2,5 m.b. Doesn't gather Asuka.lib
 
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Altaf
Posted: Feb 11 2015, 09:12 AM


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QUOTE (dloneranger @ Feb 8 2015, 10:46 PM)
This is the only thing I've seen on compiling with 2010
http://www.virtualdub.org/blog/pivot/entry.php?id=334

(I use vs2008 for compiling virtualdub, so have nothing else to add)

Thanks. Helped!
 
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