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| Dstruct |
Posted: Jul 31 2009, 05:31 PM |
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See this: http://www.outburst-audio.com/maik/vd-pink.png
I get these pink lines if "High precision conversion" is enabled 
Here an example file: http://www.outburst-audio.com/maik/vd-preview.rar (34.1 MB)
I'm on Windows XP SP3 + Nvidia GeForce drivers 190.38 ... |
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| Jam One |
| Posted: Jul 31 2009, 07:09 PM |
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Say thanks to decompressor. Whichever opens DX50 on your machine. ...And to compressor, probably, too...
Consider upgrading/change.
| CODE | User Data / Metadata
[JUNK] VirtualDub build 32568/release [INAM] Kitchen Stories [USER] Lavc51.54.0 |
Lavc51.54.0 -- ?... This looks like the deeds of some devious payware based on libavcodec.
___ P.S.: To me video is OK (well...), no pinks here. Just two cyan pixels in the bottom scanline. My decompressor is supposed to be ffdshow revision 3040. |
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| Dstruct |
| Posted: Jul 31 2009, 07:38 PM |
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What has the decompressor to do with it? It only happens if "High precision output" is enabled. So I guess it's something in that code.
I don't know what "Lavc51.54.0" is. Original file got encoded by the guys from http://www.onlinetvrecorder.com ... |
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| phaeron |
| Posted: Aug 1 2009, 03:17 AM |
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This is most likely an issue in the D3D display driver.
Right click on the display pane and set it to Bilinear filtering -- still see it?
Also, what specific model of card do you have? I need to know if it is a GeForce 6, 7, 8, 9... series. |
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| Dstruct |
| Posted: Aug 1 2009, 05:14 AM |
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| QUOTE (phaeron @ Aug 1 2009, 05:17 AM) | Right click on the display pane and set it to Bilinear filtering -- still see it?
Also, what specific model of card do you have? I need to know if it is a GeForce 6, 7, 8, 9... series. |
You're right -> with "Bilinear" or "Point" it doesn't happen. So it only happens with "Bicubic" + "High precision conversion"
I'm using a XFX GeForce 7600GS.
Playing the same file in Media Player Classic Homecinema (VMR9 + 3D surfaces + Bicubic A=-1.00) doesn't give me these pink lines/dots.
Btw: It's not just pink lines/dots always. Also green, orange, blue ... |
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| phaeron |
| Posted: Aug 2 2009, 01:41 AM |
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Alright, took me a while to figure out what's going on. This is a long-standing issue with the bicubic filter, but it's made worse by high precision mode because of the 16F texture format. To fix it I need to tesselate the geometry, and that's a change I probably won't make prior to at least 1.9.6. |
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| Dstruct |
| Posted: Aug 2 2009, 07:45 AM |
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| QUOTE (phaeron @ Aug 2 2009, 03:41 AM) | | Alright, took me a while to figure out what's going on. This is a long-standing issue with the bicubic filter, but it's made worse by high precision mode because of the 16F texture format. To fix it I need to tesselate the geometry, and that's a change I probably won't make prior to at least 1.9.6. | Ok. Thanks for confirming the issue! |
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| Dstruct |
| Posted: Jan 5 2010, 02:12 AM |
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Still there in 1.9.8! |
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| phaeron |
| Posted: Jan 21 2010, 06:32 AM |
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I never said I fixed it.... |
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| Dstruct |
| Posted: Jan 21 2010, 06:39 AM |
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Ok 
Hope it's not too complicated ... |
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| Dstruct |
| Posted: Jun 15 2011, 10:17 AM |
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Still happening with 1.10.1-test10 and my new GeForce GTS 450 (and driver version 275.33) on Windows XP SP3. |
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