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Virtualdubmod 1.4.11.2 Released!
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Belgabor
Posted: Nov 25 2002, 09:11 PM


Developer of VirtualdubMod


Group: VirtualdubMod Team
Posts: 100
Member No.: 998
Joined: 24-November 02



CODE

[VirtualDubMod 1.4.11.2]
Belgabor:
- Scintilla component for script editor. [B]Be sure to get SciLexer.dll and AviSynthLexer.lexer [/B]
 * Coloring for AVISynth keywords. Red denotes a fuzzy match (likely a type error).
   Coloring for external keywords (plugin filters) is pending till i can get the info via
   AviSynth. Same holds true for the implemenation of parameter hints.
 * Completion with Ctrl+Space or Shift+Space
 * Brace Highlighting. White on red denotes a mismatch.
 * Ctrl+Shift+Alt-C/U Comments/Uncomments selected lines
 * Ctrl-I Imports the Frameset (= the effective video stream created by selecting ranges and
   hitting 'Delete'. I guess you get what I mean ^^) as Trim statements.
- Updated Sync to 1.03

Cyrius:
- Audio :
 * fixed some bug/crash when previewing AVI with 2 audio streams.
 * fixed bug causing all audio data being written in the same audio track (i.e. making
   the secondary audio track and the generated AVI file useless).
 * fixed bug (from Nandub) making impossible to use two audio tracks when deffering processing.
 * "AVI information" window now contains information about the secondary audio stream in AVI.
 * made a little change for the "Preload skew" tab in "AVI Information". Should be more
   accurate than usual;). In certain cases this value is however not really revelant :
    -> for AC3 streams muxed in "Frame mode" (see below), you should only see 1536 samples
    -> for MP3 streams muxed a la Nandub, you should see something around 1152 samples (or much
       more if your file contains an ID3 tag). The more variable is the bitrate, the more will
       vary the value around 1152.
   In those cases it is the way the data are muxed that make this value irrevelant, but rest
   assured that the real preload is neerer (if not equal) to what the user wanted when muxing;)
 * selecting "No audio" in Audio tab and "AVI audio" in "Secondary stream" tab let you save
   the secondary audio stream when using "Save WAV".
 * added a "Demux audio" feature that produce same output as "Save WAV" without the WAV header.
 * while dubbing information about secondary audio stream are shown again (like in Nandub). When
   writing an OGM output, the "Audio2 data" field also counts the other streams you are muxing.
 * moved "Audio -> Secondary stream" to its own top-level menu : "Audio2".
 * added a "Nandub VBR MP3 compatibility mode" when opening AVI files (disabled by default).
   This should allow you to work on VBR MP3 streams as in Nandub.
   Once again it is just for your convenience. I suggest you to use CBR streams in AVI files,
   or to use OGM format for VBR audio ...
 * added an "AC3 Frame mode" when opening AC3 files (disabled by default).
   This should force VirtualDub to handle AC3 stream properly when cutting (i.e. not to cut in
   the middle of a frame, but on frame boundaries). Seems to work on my test file.
 I disabled both of these features by default because I cannot guarantee no side effect.
 So : USE WITH CARE !!!
 The fact you used those features or not is saved when using "Job List".
- Some minor GUI changes :
 * made the Change Log / Release Notes window resizable (and a bit bigger by default)
 * OGM Information use the same window than above (so resizable too, and Richedit now)
 * gave VirtualDub icon to Hex Editor, RIFF Chunk Tree, Job List, OGM inputs / comments windows
   and previous ones too :)
 * file position (shown for OGM files) a bit more accurate and also shown for AVI files now
- Added "Go to last keyframe" (Ctrl+Shift+J) (Nandub feature) in Edit menu.
- Fixed an annoying bug (VirtualDub) with seeking to previous keyframe when being at the end of
 the clip and having masked / deleted subsets.
- Fixed a bug (VirtualDub) causing audio being out of synch when saving a part of a clip
 (not beginning at the first frame of the clip) where subsets have been masked / deleted.
- VirtualDubMod jobs are now located in VirtualDubMod.jobs instead of VirtualDub.jobs


Enjoy biggrin.gif

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Please submit any bugs/patches/feature requests also using the respective tracker on our sourceforge page
 
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